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Coca-Cola Company - Ballistic
 I designed and developed a multi-user Shockwave game combining the best features of pinball and bowling. The game enables the user to communicate with other players online, and automatically notifies others when you are lucky enough to 'bowl' a strike.
This game was one of many developed for Coca-Cola's IYDKYDG (If You Don't Know, You Don't Go) teen marketing campaign.
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